The day the plants got bodies: twenty-three species out of their boxes
For most of this world’s life, exactly one plant in it had a real shape. The oak had a trunk and a crown. Everything else — every fern, reed, shrub and grass — was drawn as the same small tuft, standing in for a body nobody had carved yet. This is the pass where all twenty-three of them got one, the day after the animals got theirs.
Three of them came out floating. Not far: about seven centimetres above the dirt, on plants that stand roughly a hand’s width tall to begin with, so the gap read less as a bug than as a shadow that had come unstuck. It got fixed the same afternoon, by planting each plant’s lowest block on the ground it grew from. What stays with me is that the fault could only exist once the bodies did. For years there was nothing there to sit wrong.
The world already knew the difference
None of this was news to the simulation. It had always known that a reed is not a fern, that a birch sheds and a pine does not, that a dying grass tuft decomposes where it stands rather than falling over. All of that ran correctly, year after in-game year, underneath a forest drawn as identical little tufts. The one exception was the oak, which got a trunk and a crown early on and, for a long stretch, carried the whole visual idea of a wood on its own.
The world had known for years which plant was which. It just wasn’t saying so out loud.
So the gap this closes isn’t in the ecology. It’s in what reaches you. A player standing in a swamp and a player standing in a meadow were looking at nearly the same picture, while the ground beneath them was running two different places.
Sized by the layer of the wood
All twenty-three species came over in one pass, each with its own carved voxel body. The scaling is the part worth explaining, because we didn’t set it species by species. A plant gets its size from the layer of the wood it belongs to: ten ground-cover species, six understory, five canopy trees, two plants that live in the water. Within a band, each sculpt’s own proportions carry the variation. A grass tuft and an oak are built to the same rules and land nowhere near the same scale.

The medians tell you the shape of it: a canopy tree around five metres, an understory shrub around two and a quarter, ground cover down at forty-three centimetres. A check then measured every model and made sure the bands actually stacked in the right order rather than drifting into each other — the tallest understory plant, at 3.6 metres, still ducks under the shortest canopy tree at 4.0. Pond weed tops out just under a metre, which keeps it below the depth you can swim in, where it belongs.
The quiet proof came from the oak. Re-imported through the new pipeline alongside everything else, it rendered identical to the one that had stood there for weeks. Proof enough that the new pipeline was a faithful one.
Dying in your own body
Then there was the ending. A dying grass tuft used to pop out of its carved body and back into a plain box partway through decomposing, which is a strange thing to watch: a plant losing its shape before it loses its life. Eighteen of the twenty-three species did that. Every one of them has stopped.
What a dead plant looks like now depends on whether it has a trunk. Nine of the twenty-three don’t, and those die in place as a muted version of the same body they lived in, colour draining out of a shape that stays put. The rest come apart the way a tree does: standing snag, then fallen log, then litter on the ground. How slowly a tree takes its leave was settled long before this, and that pacing has a post of its own; what changed here is that you can watch it happen to the tree that actually died, rather than to a box wearing its place.

A tuft leaving no snag behind is correct, not an oversight. Grass doesn’t leave a trunk standing in a meadow, and the roster reflects that.
Then we actually looked at it
Numbers said the import was clean. Screenshots taken from the real play scene, at the distance you’d be standing, said otherwise, twice over.
The foliage was wrong: authored as deep forest green, rendering a pale mint, because the palette was being colour-corrected on its way to the screen and then corrected again. That fault turned out to be the milder survivor of a bug we’d already met on the animal side, where it had once turned every creature blank white. And the autumn crowns were thinning into flat discs, and stripping the evergreens along with the oaks — the fix, and the rule that only leafy trees drop their leaves, is in the post about which trees go bare.
Both were found by eye. Neither was visible in a single measurement we had taken.
Underneath all of it, nothing about the plants themselves moved. They grew, seeded, died and fed the soil the same way the day after as the day before; the whole arc is a change to what you see and nothing else, which is a discipline we held to on the animal side too. The old box fallback is still there, waiting for any species that ever ships without a sculpt. In a real world, nothing reaches for it any more. The next thing these bodies need is wind, so that a twenty-three-species wood can lean when the weather comes through it.



